Posted on | April 6, 2012 | No Comments
Changes/New Features :
- Sound sources editor shows scrollbars when the snapshots don’t fit vertically into the current size
- Better error messages for fragment scripts. (Note however that the error that attempts to show the beginning of the line with the error isn’t always right. This is a limitation of the eel2 library and IIRC also behaves similarly with Cockos’s JesuSonic.)
- Removed the “Presets” entry from the View-menu
- Source morph envelope is reset when calling the “New workspace” action
- Some parameters appear (again) more logically grouped in the main parameters GUI
More information and download here: http://xenakios.wordpress.com/2012/04/04/hourglass-1-0-0-beta-3/
Posted on | Februar 10, 2012 | No Comments
Steinberg announced Padshop, a advanced granular synthesizer vsti plugin.
- Advanced granular synthesis engine with 2 independent layers and individual oscillator, edit and FX sections
- Up to 8 grain streams per oscillator for impressively rich and spacious structures
- Intuitive user interface for effective usability and direct accessibility
- More than 400 presets dedicated to atmospheric pads and evolving textures
- SoftGrain Wave ROM with hundreds of sounds for custom presets and individual tweaks
- 10-stage Modulation Matrix with Note Expression support for unlimited flexibility
- 12 different high-quality filter types for each layer
- Step Modulator for rhythmic triggering of oscillators, filters, amp and pan
- 2 LFOs and ADSR for filters and amp envelopes
- Mono and Poly Mode with Legato and Glide
- FX Section with high-class modulation and delay effects
- VST 3 compatible host application support
More info here: http://www.steinberg.net/en/products/vst/padshop/details.html
Posted on | Juli 25, 2011 | No Comments
“Texture is an instrument to perform Asyncronous Granular Synthesis based upon the algorithm developed by Giorgio Nottoli [Conservatorio di Santa Cecilia, Roma], and is fully implemented with programming language C++.
It generates a grains’ flow in which the way each grain follows the other depends on probabilistic parameters such as grain density (attack/sec), overlapping, synchronism and fade of each grain.
The spectrum generated by the synthesis could be harmonic, expanded or contracted according to the value of frequency exponent parameter; the result will be a sound texture that can change from noisy fragmented sounds, to metallic and tuneless sounds such as bells, finally to harmonic sounds similar to strings or choirs.
Texture is available both as VST or Audio Unit instrument, and each interface’s parameter is automated and can be controlled by the host; some factory presets are implemented in a combo box on the upper-left side of the interface, but user can save his own sound inside the host if needed.
An advanced and a basic interface are provided for expert users or casual ones; we’re going to see the details in the following chapters.”
More info and download here: http://www.mastertas.uniroma2.it/ricerca/TexGrSy.html